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ATHLETICS
QUODPOT
Quodpot is as American as Mothman's annual 4th of July Backyard BBQ, a game of colorful explosions and absolute mayhem both on and off the pitch. It's a winter sport, played from November to March, and it commands a frenzied fan following even at the high school level.
Peckenpaugh's Quodpot team, comprised of first string Varsity and Junior Varsity reserve players, is ranked number five in the nation — right below their rivals Malstrom Academy — and people from all over the country tune in to listen to their games. While pick up games are a fairly common distraction for Peckenpaugh students, there is no intramural Quodpot league. Instead, the school team is pitted against similarly sized schools from across the nation in eight games, culminating in an early spring tournament. Quodpot players, cheerleaders, the marching band, and those students who have written permission from a parent or guardian are free to attend all away games.
Since Quodpot is only vaguely described in canon, Peckenpaugh has taken the liberty of filling in the gaps. We've written up an explainer for Quodpot As She Is Spoke in the Peckenpaugh universe, for all your Quodpot Mechanics needs. You may also want to check out our World Setting page to see about professional Quodpot.
TEAM ROSTER
GAMES
QUIDDITCH
Each of Peckenpaugh's four Houses has its own Quidditch team. They face off in an intramural league that spans the school year, running from September to November, breaking in winter, and then picking up again from February to May. Quodpot may be WizAmerica's favorite sport, but Quidditch is serious business at Peckenpaugh. Inter-house rivalries can get intense. The winningest House earns the Quidditch Cup and a healthy bonus to their House's overall points for the year, fuel for the competitive fire.
Peckenpaugh also boasts a school Quidditch team comprised of dedicated and talented players from all four houses. Tryouts take place later in the academic year, at which point a school team Captain is also selected. PPSM may not be the nation's top Quodpot school, but they're a force to be reckoned with when it comes to American Rules Quidditch.
The schedule for the school team is forthcoming, pending Mr. Youngblood deciding that the other Athletic Directors have waited long enough for him to respond to their inquiries. It's important to establish dominance, kids.
TEAM ROSTERS
GAMES
CHEER
Cheerleaders are the heart and soul of Peckenpaugh, hardworking kids doing more than high kicks. In addition to cheering at games and pep rallies, they celebrate every victory — not just the athletic ones — and work to boost morale for the entire school. Their high-flying magical routines are featured not just on the pitch, but in their own competitions. Peckenpaugh cheer competes (and often wins) at the national level each year.
There's one large school squad that performs at Quodpot matches and in competitions, but each House also boasts its own smaller squad devoted to building school spirit on the Quidditch pitch and during other inter-house competitions. Tryouts for House squads takes place early in the year, with the school squad forming a bit later, in time for the Quodpot season.
HOUSE SQUADS
BAND
An essential part of any American High School experience is the Band. Students enrolled in Music class at Peckenpaugh are automatically enrolled in Band, as well — be it Marching Band, Concert Band, or both — and they are at least as important as cheerleaders when it comes to inspiring school spirit. Participating in Band means carving out a little extra time for practices and performances, but it’s the price they pay to get the spotlight and wear that uniform.
Students not enrolled in Music may also join the Marching and Concert bands. The more the merrier! Whether you're participating in just one or both, it counts as just one extracurricular spot. In addition to playing for Quidditch and Quodpot games, band members play for pep rallies, Performing Arts Club’s musical productions, and at their own recitals. If you are interested in signing up for one or both bands, please indicate the instrument(s) your character plays on their application. Characters may be talented at multiple instruments (within reason) or even weird magical instruments of your own invention. In order to keep the bands' instrument distributions diverse, we may cap certain instruments after a while.
MOTHGARDEN SEEKER: Merlin Pletcher
House: Mothgarden
Are you okay with character injuries?: Yes.
Will they commit a foul?: Yes. Merlin is focused and aggressive during matches, so he's definitely willing to get rough with other players. He doesn't go into the game with the intention to foul but in the moment he'll usually act on impulse and do what he needs to do for his team.
Is your character new to the team this year?: Nope. Merlin was a reserve player as a freshman, a starting Chaser as a sophomore, and has been the primary Seeker since his junior year.
Playstyle: Merlin's an exceptionally daring, quick, maneuverable flyer; that's his primary advantage as a Seeker and as a player in general. There aren't many that will find it easy to keep up with him and he's been known to weave in and out of dangerous positions, hoping to get others into compromising situations when they try to avoid a collision or follow him. He's not much for planning unless an order comes down from on high (or from Maverick), instead relying on impulse and intuition. Because he's focused and thinks quickly under pressure, this mostly works out for him, but he's certainly been outmaneuvered by more strategic players and teams in the past. Despite his size and his position, he's known to get aggressive with other players and he's willing to take his fair share of hits. While he can move easily between being a Seeker and being a Chaser, he's not well-suited for being a Beater or a Keeper.