peckishmods (
peckishmods) wrote2019-03-27 07:42 pm
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DROPBOX
DROPBOX
This page is a quick way to get in touch with the mod team. If you have a suggestion for a future event, would like to request NPC interaction, need clarification on something, or have questions about anything Peckenpaugh-related, you can post that here. All comments on this page are screened initially, but threads with valuable information may be made public. You can also contact us via email at peckishmods@gmail.com. We will try to address all questions and requests in a timely manner. If it has been seven days and you have not received a response, we encourage you to bump your comment with an edit or reply.
What sorts of things can I ask about here?
- Questions about the setting at large.
- Questions about NPCs.
- Questions about the application or the character roster.
- If you need clarification of the rules, IC or OOC.
- If you would like mod assistance, permission or input on an event you'd like to run.
- If you want your character to do something, but aren't sure if it's okay to do, or if you'd like to know potential IC consequences before you do something.
- Suggestions for pcal slots, events or anything of that nature.
- Requests for NPC interactions with staff, townies and any other mod controlled characters roaming the hills.
- Requests for a roll if you're out late at night or otherwise doing something that might get you in trouble. What does the roll net you? ¯\_(ツ)_/¯
- Once a month you may request an RNG roll to see if you find anything cool at Spellunking or are successful in acquiring spirits from Elflock Liquor.
- If you need to drop a character or leave the game. :(
- And, honestly, anything game related!
no subject
"Do help! Do help!" one shouts, pointing at a hole at the base of the Stump, near the roots.
There's nothing to see at first. Maybe some noise, though most of that is the anxious muttering of the nearby Muscheron. Then something comes flying out of that hole: some student's long lost heely, a charge stone stuck to the front and a single Muscheron in the shoe itself. Just behind him is another heely, tied to the first with a shoelace, piled high with Muscheron treasures (highlighters, pens, a few shiny black rocks shaped like cicadas, a charger for an old Nokia, a couple Polaroids and an empty pudding cup).
The Muscheron conductor whips past, shouting something that sounds like, "TOO FAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAST!" before the shoe makes a sharp turn and disappears back under the Stump again.
If Ramona can grab the charge stone off the front of the heely the next time it appears, she should be able to stop this runaway shoe train. Or she can leave the little thieves to their fate, if she really wants.